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  • Andrew Dayton a Technical Director Pixar Animation Studio talks to GameGareers.BIZ

    Andrew graduated from the School of Visual Arts in New York City in 1998. He started working in the industry in commercials as a freelance artist. Later Andrew, worked on feature film intro, music videos, commercials, architectural visualization, medical animation, print. Then he was hired by Black Logic in New York City as a Technical Director and eventually became their CG Art Director. In 2002, Andrew was hired by Pixar as a full time employee for lighting – modeling. He continues to teach 3D Animation at various schools such as School of Visual Arts, Parsons, AnimWerks and is currently teaching at California College of the Arts. Andrew met with David Smith from Game Careers .BIZ at the recent Develop conference in Brighton, UK where he gave an overview into Pixar’s production pipeline. He discussed how Pixar connects up each department such as Story, Art, Sets, Editorial, Characters, Layout, Animation, Lighting Effects, and Render. Check the video to see his advice on getting a job at Pixar.

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